Posts Tagged ‘design’

Current Social Games are “Not Fun” – Bartle

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Some time ago we published an article titled the Legacy of Bartle, outlining how Richard Bartle's influences on game design could be applied to most games that are developed, and how his...

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Game Design Part 2 – The Plot Thickens

In my last article on game design I covered the importance of using the Bartle model to widen the appeal of your game to the various types of players that exist. This...

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Game Design – The Legacy of Bartle

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Modern games sometimes lose sight of the fact that there have been a lot of games that came before.  Even the worst of the old games can teach us a lot about...

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