Possibly the most exciting bit of news all year is with us as Codemasters release the first chunk of info about GRID2, and it’s sounding very tasty already. With GRID being one of the finest racers ever made, and Codemasters constantly showing why they’re the kings of racers with a string of top quality titles, this should be something amazing. The full press release is below with more info, but first take a look at the trailer in all its glory…
GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core value – it’s all about the race.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”
In an expansive career mode, players will experience aggressive wheel-to-wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion. Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.
Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – USA, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in games.
GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.