MX vs ATV Alive Announcement Trailer & Info

THQ today announced MX vs. ATV Alive, the next groundbreaking installment in the 10 million unit-selling franchise, is scheduled for release on the Xbox 360 and PS3. Featuring an enhanced physics engine and the most authentic motocross racing experience to date, MX vs. ATV Alive will be supported by an unprecedented digital content distribution strategy upon its scheduled launch in May 2011.

“With innovative technological advances and an unparalleled variety of content, the MX vs. ATV franchise has always led the pack in the off-road racing genre,” said Danny Bilson, THQ Executive Vice President of Core Games. “This year, MX vs. ATV Alive is bringing fans the features they asked for, along with a robust content distribution strategy that offers a great new way for gamers to specialize their experience.”

“MX vs. ATV Alive introduces a new Bar-to-Bar gameplay mechanic that allows players to physically fight for the lead by going elbow-to-elbow and banging handlebars,” said Michael Lustenberger, THQ Vice President of Global Brand Management Online/Digital. “Combined with the smoother controls and refined terrain deformation, the intense rider collision will make this the most realistic and accessible motocross game yet.”

[youtube]PcOuUJMJU-4[/youtube]

MX vs. ATV Alive will take THQ’s leading original franchise to exhilarating new heights with Bar-to-Bar racing, enhanced physics and the next step in downloadable content distribution. The new Bar-to-Bar racing mechanic allows for increased physical contact between riders so players can battle for position on the track like never before, creating the most intense, realistic racing experience yet. Featuring an advanced version of the franchise’s celebrated physics engine, MX vs. ATV Alive will deliver refined terrain deformation and smooth, intuitive controls that will appeal to newcomers and hardcore fans alike. MX vs. ATV Alive will also employ an “a la carte” method of digital content distribution that allows players to pay for only what they want to play. And for the first time in the series’ history, MX vs. ATV Alive will feature a prominent motocross athlete on the cover and in a variety of in-game videos: two-time AMA Supercross Champion James Stewart. MX vs. ATV Alive will deliver the ultimate motocross racing experience when it releases on Xbox 360 and PlayStation3 for a suggested retail price of £29.99 on its scheduled launch in May 2011.

7 Comments

  1. will the mx vs ATV alive have the same rider reflex controls because if they make a game with those controls one time and get people used to it they should keep them or have a setting because if it doesn’t i will think twice before buying the game because hundreds of us are used to the controls and would be disappointed in the changes……… reflex will probably be the most dominant mx game still after the release of alive and these games have been released way too soon and have never came to full expectations like mx unleashed it was a very complete mx game and still play it to this day because its very complete

  2. Wow Good job THQ, you absolutely ruined the best game ever. Completely ridiculous, you let every mx’er down with this b.s.. Game sux, don’t waste your money.

    • I know right!? You’d think companies like that would want to make each game an improvement from the last. I loved MX vs ATV Reflex. Alive fucking sucks.

  3. Very Disapointed in Alive, you still have to correct yourself if someone hits ya, there is no supercross and there is no brake gyro! WTF did you do THQ, you ripped everyone off, you said there was not gonna be anything held back even though the game was only 40 bucks,BS ITS LIKE AN ARCADE GAME Its terrible and boring as hell! Who wants to work that hard in a supposedly fun game just to earn skill points and new gear. Get back to basics, make the game fun again this is not fun its stupid. I actually gave the game away it was that bad! Im back to reflex again. I really hope you guys make up for this fuck up!

Leave a Reply

Your email address will not be published.


*