Review: Skullgirls
After a brief intro to the storyline the fight was on. Moments later, it was off again. Bugger…
After a brief intro to the storyline the fight was on. Moments later, it was off again. Bugger…
Call of Duty obsessives might as well turn around and go back to their killstreaks…
you can easily play for half an hour without playing the same type of event twice…
you’ll want to come back again and again…
I’ve lost so many hours on it it’s not even funny…
it’s good to see a well-known and established company come out with something like this…
The music is great too, pushing you back to the action cartoons you used to watch as a kid…
leaping and gliding across the rooftops with an ease that makes a Parkour expert look like a drunk teenager…
I’m more of a “charge into a group shouting and swinging my war-hammer until nothing is left moving” kinda guy…
there are a few things that are far more worthwhile if you can ignore the sometimes wonky names…
this isn’t a game for kids; leave them in front of Back to the Future…
this is one of the best games we’ll see this year…
The game isn’t for everyone,but dismissing it after 5 minutes doesn’t do the changes any justice…
They have really gone to town trying to give you that military feel…
will FIFA Street’s reboot trip over the ball and end up with dog poo on its elbow?
Once the room is clear, he will then turn the gun on himself and blow his brains out…
I’d like to have actually had some racing in my racing game…
The chance of my wife telling me to move up, pass the controller and tag me in this instant are minimal…
the way the planes handle make it easy for most people to do some pretty neat flying…
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