
Review: Lucidity: Six-Sided Nightmares
we’ll come back to it in the future…
we’ll come back to it in the future…
This is such a nicely made game…
a dice roll at the time of attack seems absolutely the right way to determine an outcome…
I had doubts. Not any more…
you’ll be sucked in and doing your best robot voice in no time….
you can even get to give it a go…
There’s not much to explain about the Cobra Paw rules…
there’s a lot to look forward to…
that’s what makes the Fallout board game so great: choice…
There’s a mild panic around the table and people slamming their hand down onto the card with such energy you half expect it to go through the table…
people around the table are barking banana-based words at you…
racing, though, is where the fun lies…
the outcome has always been the same: we’ve had fun, we’ve had a laugh and we’ve promised to play it again next time we’re round the table together…
I still had huge fun trying to silently clear out these areas without being noticed…
there’s enough of an original game here to be well worth having…
we’ve already got something very special…
go it alone like some kind of Space-Rambo and you’re only going to get everyone thumped by aliens…
it becomes clear to see some forward thinking wouldn’t go amiss…
It is, without a shadow of a doubt, magical…
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