
Review: Rider’s Republic
a really fun, and very large package…
a really fun, and very large package…
there’s a load of good stuff to sink your teeth into already…
run around like a lunatic looking for a gap and you’re just going to fluff your shot…
undoubtedly one of the best hockey games we’ve had in a long while…
the career mode now lets you create your own team…
almost feels like two different games were developed and then shoehorned together…
The space world is populated with decent looking space stations and space debris…
the adaptive triggers giving you a crystal clear idea of just where in the trigger pull the shot will fire…
so rich, so well-acted and so interesting…
the longer you play, the more you infuse, and the more powerful you become…
you’ll potentially go into each game looking to carry out different plays to the last…
the gameplay just isn’t good enough to carry the execution…
it’s the sound of a standard ball hitting you, that plastic-football-on-face sound from your childhood, that is the absolute trademark of the game…
if you’re talking to each other through the race you can really use strategy calls in your favour…
It turns into chaos quickly, but that’s part of the fun…
absolute chaos, carnage, and great fun…
The world is so brilliantly crafted…
a very decent way to spend an hour or so with friends…
It replicates the speed of bike racing, as well as the brutality of the crashes…
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